Thursday, May 29, 2008

A New Beginning

When SAGA first launched, players opening a new account received a good number of common troops, two spells and 3 boosters. We felt since SAGA was a new concept to many, we should get players used to opening and using boosters to augment their army.

From feedback we have learned that opening three boosters while entertaining was also frustrating if you did not receive a few key units that are needed for basic army design. Those being one meat shield to use as a tank to soak damage, one AOE type spell, and one piece of siege gear to beat missions with a lot of fortifications.

We decided that players would have a better experience if we added a Behemoth to tank a covered ram to take out buildings and a fireball for large glowy effects in addition to a little burn. We moved the boosters to be awarded after the account was purchased because they gain real value when players can trade the troops they don't need using the market for ones that better fit their chosen nation.

In total players now receive more troops than before if they register an account and a better experience during the free trial portion.

I am going to restart this blog playing a magic nation with a new account and see if I can get any further with the new units.

Monday, April 14, 2008

I make myself Jealous

There are so many options that open up for building your army when you gain access to the market.

I play a paid account in addition to this free one and spend real money to buy packs so I don’t have every single unit I want yet. To date I have spent $28.80 about the price of a lower priced gamed. I play all quests duo with a friend of mine who spent exactly the same amount.

We recently got to level 10 and started doing arena and heroic quests gaining us some amount of gold. With this gold we have been able to purchase a Juggernaut, a Covered Ram, a Catapult, maybe a couple other units, not to mention the ones we could not afford such as Stone Golems, and a Hellhound rider’s that was up this morning.

I can’t wait to register this light nation, maybe I’ll play to level 15 in free mode just to show it can be done.

Finished all level 8 Quests (Almost)

Total Play Time 6 hours 2 minutes

Finished 6 out of 7 level 8 quests

The level 8 quest “Temple of the Night” contains a Temple, Protected by five Keeps, and 7 towers, with some incredibly tough temple caretakers. I can take out the caretakers with some difficulty but my archers simply do not have the range to shoot down a Keep. I will certainly return to this quest at a later time when I have higher level troops.

I’ve decided that instead of Human Swordmaidens, I should be investing in Human Heavy Cavalry, because they are a great shock troop against the many range units I am encountering but mainly because of their high DR especially against missiles. They will be my answer to taking over Keeps and Strongholds once I have a full unit.

Status
Nation level 9
Peasants: 82
Farms: 8
Houses: 13
Lumber Mills: 3
Stone Quarey 2
Gold Mines 2
Units
25 Human Archers: level 5
12 Human Light Cavalry: level 3
21 Human Pikemen: level 2
25 Human Spearmen: level 4
25 Human Light Infantry: level 2
4 Human Swordmaidens: level 1
Fireball: level 1
Rally: level 1
Heal: level 1
Bless: level 1
Holy Light: level 1

Tuesday, April 8, 2008

FInished all level 7 Quests

Total Play Time 5 Hours 14 minutes

Finished all level 7 quests (5 of them)

I was advancing easily through the level 7 content when I came across the "Canyon River Gauntlet" quest. Prior to trying this quest I had never failed to beat one on my first try, but after getting completely destroyed three times and loosing most of my God Favor in resurrecting my troops I decided that it was just too difficult at my current level.

After finished the other four level 7 quests, I sat there staring at the coin for "Canyon River Gauntlet" at a loss. I knew I was not yet powerful enough to overcome this challenge, yet I was unwilling to continue without first finishing all content at this level.

I decided to go back and locate a quest that would help my troops gain a level or two while giving me the resources I needed to continue expanding my city. I found "Lumber Raid" to be just such a quest. Even on gold, I was able to beat the quest by putting out one melee troop and one ranged, then retreating the damaged melee troop after the first encounter and putting out a random second troop to finish the quest. In this way I was able to gain experience for multiple units while gaining god favor due to very low losses. Since I was questing on gold level, the armor drops were also superior.

After running "Lumber Raid" 5 times on gold level, gaining 2 precious peasants, over 200 wood and a smaller amount of other resources each run, I went back to "Canyon River Gauntlet" and was able to overcome it first try.

Status
Nation level 9
Peasants: 63
Farms: 7
Houses: 12
Lumber Mills: 3
Stone Quarey 2
Units
25 Human Archers: level 4
12 Human Light Cavalry: level 3
21 Human Pikemen: level 2
25 Human Spearmen: level 4
25 Human Light Infantry: level 2
4 Human Swordmaidens: level 1
Fireball: level 1
Rally: level 1
Heal: level 1
Bless: level 1
Holy Light: level 1

Monday, April 7, 2008

FInished all level 6 Quests

Total Play TIme 4 Hours 7 Minutes

Finshed all level 6 quests (3 of them)

I really enjoyed the "Dispense with the Peasantries" quest. Not only was it challenging but after I disposed of the boss unit, I had a city to pillage waiting defenselessly for me. I was able to walk away with enough wood, stone and gold to house the rest of my peasants making them happy and bringing my peasant immigration rate up to +4.

I have not been able to gain much in the way of items or gold to buy more units, but I am steadily building up my nations income. As soon as I finish placing all my structures, leaving enough room for a University and 4 Store houses I will do the next territory quest. I suspect I'll need help.

Status
Nation level 8
Peasants: 44
Farms: 6
Houses: 8
Lumber Mills: 2
Units
25 Human Archers: level 4
12 Human Light Cavalry: level 3
21 Human Pikemen: level 1
25 Human Spearmen: level 3
25 Human Light Infantry: level 2
4 Human Swordmaidens: level 1
Fireball: level 1
Rally: level 1
Heal: level 1
Bless: level 1
Holy Light: level 1

Saturday, April 5, 2008

Dark Elf Rebels

Wow that was a difficult quest for my nation.

Not only did the dark elves charge me with units that were more powerful than my own but then I was told to destroy or capture a keep surrounded by towers without being given any siege units.

I was able to take the brunt of the punishment with my Light Infantry and then deploy my spearmen in their place to finish the remainder of the battle.

The archers actually have plenty of range and take out a tower in a reasonable amount of time. Then aided by a heal spell and a bless to raise the armor of my Light Cavalry I was able to capture the keep.

At this point you would think the quest would be over, except you are then faced with a Boss unit that not only does a huge amount of damage but casts spells at each of my units.

Since I was in control of the keep I killed him by letting him kill one of my units, then waiting 25 seconds, just before I would lose the quest for not having a unit on the board and deploying a new unit for him to kill. After doing this 3 times, the keep had killed the Boss leaving the rest of the city for me to plunder, for some much needed peasants.

FInished all level 5 Quests

Total Play TIme 3 Hours 42 Minutes

Finshed all level 5 quests (10 of them)

I've decided that buying one troop at a time is not the most eficient way to build up my army since until a unit is of a certain size it isn't very useful anyway. So instead I am going to start building up my nation so that my gold can work for me while I am leveling. I figure wood is most important at this stage since I can easily get gold from quests, so I will build the Lumber Mills first.

While questing I notice that some troops level faster than others and I need to decide if I should try to spread the XP, especially to units that do the tanking, or let the DPS units level quickly so that my tanking units dont need to survive for as long before the enemy is killed. I think I'll just enjoy the game and not worry about that.

The only thing I am doing to optimize my leveling is taking shorter quest lines first, under the assumptions that the quests with more steps get harder and will need my leveled up units.

Status
Nation level 7
Peasants: 41
Farms: 5
Houses: 4
Lumber Mills: 2
Units
25 Human Archers: level 4
12 Human Light Cavalry: level 2
21 Human Pikemen: level 1
25 Human Spearmen: level 3
25 Human Light Infantry: level 1
4 Human Swordmaidens: level 1
Fireball: level 1
Rally: level 1
Heal: level 1
Bless: level 1
Holy Light: level 1

Wednesday, April 2, 2008

Booster Number Three

I click on buy boosters and redeem my:
Second Free Booster
Human Crossbowmen (Common)
Human Swordmaidens (Common)
Human Heavy Cavalry (Common)
Human Spearmen (Common)
Human Mercenaries (Common)
Treants (Uncommon)
Wizard Blast (Uncommon)
Human Light Lancers (Uncommon)
Orc Pavises (Uncommon)
Holy Light (Rare)

Well there go my chances for a beefy tanking unit, however Holy light combined with the Swordmaidens will keep any enemy unit out of battle for a very long time and after selling the Wizard Blast and Orc Pavises I was able to afford my first unit of them. As luck would have it the 4 sword maidens I now own can be equipped with a lesser sword and advanced chainmail I found earlier.

Even Though I can't trade right now, I can't bear to sell the Treants. I know if I ever register this account I will be able to get all but the most expensive light units in trade for them.

Finished all level 4 quests

Total play time 2 hours 27 minutes

All level 4 quests complete (8 of them)

I can see the game getting more difficult because I am sometimes compelled to retreat a unit and redeploy a fresh one for fear of loosing too many troops in a battle. However I have not yet failed to beat a quest on the first try.

After building a new home for the peasants who joined my nation I was still able to afford 3 Spearmen almost giving me a full unit.

Even though I do not yet own a gold mine I placed the peasants who were not farming on gold gathering brining my daily gold income, net positive.

Status
Nation level 6
Peasants: 32
Farms: 4
Houses 4
Units
25 Human Archers: level 3
12 Human Light Cavalry: level 2
21 Human Pikemen: level 1
24 Human Spearmen: level 2
25 Human Light Infantry: level 1
Fireball: level 1
Rally: level 1
Heal: level 1

Tuesday, April 1, 2008

Kluny!

Total play time 2 hours 12 minutes

I just completed the Kluny quest chain. The one where you start getting attacked by cannibals.

At first I didn't think I would make it. I started by fielding my Archers, Cavalry and Fireball thinking I could soften up the cannibals then quickly finish them off, but the first group that spawned ate through my Cavalry so quickly that I had no choice but to retreat the fireball and bring in a heal to keep the Archers alive.

I realized that while the cannibals do insane damage, they have low DR (Defense Rating) and few Hit Points. After fielding my Spearmen I was able to advance much easier, usually killing the cannibals before taking any losses. I did have to cast then retreat the Heal in favor of a Bless to keep my units alive long enough to kill Kluny the boss at the end of this chain.

In all a great quest chain. While I did suffer some casualties, I am still at 1930 God Favor and am now in possession of a superior sword with a level 3 unit of Archers.

Booster Number Two

I click on buy boosters and redeem my:
Second Free Booster
Human Human Mercenaries (Common)
Human Cavalry Archers (Common)
Dwarven Axemen (Common)
Orc Infantry (Common)
Human Heavy Infantry (Common)
Heavy Lancers (Uncommon)
Bless (Uncommon)
Lightning Bolt (Uncommon)
Dark Elf Swordsmen (Uncommon)
Death Ray (Rare)

I was really hoping for a Dragon from the Light faction or at least a Behemoth to act as my “tank”. I can't complain too much. Selling the spells and non Light units has put me at almost 3,000 gold. Almost enough to finish my Pikemen or Spearmen units.

I'm really pleased with the Bless Spell. For a cheap 5 CP cost and 15 God Favor I can make a tank out of any of my units for 30 seconds, long enough for most engagements.

Monday, March 31, 2008

Finished all level 3 quests

Total play time 1 hours 38 minutes

All Level 3 quests complete (8 of them)

I was lucky and found enough leather armor to equip each of my units and even a slightly upgraded version for my Cavalry, Spearmen and Light Infantry.

My strategy for this portion was deploying my unit of archers then waiting to see what the enemy had and deploying a good counter such as Pikemen against mounted units, Cavalry or spearmen against ranged and infantry against large infantry blocks.

All of my peasants now have homes thanks to being able to purchase some wood from the market. The Nation Status screen shows I am net 75 food positive per day but in the hole 21 gold for upkeep. I will need to make sure to construct a gold mine tomorrow.

I can see that I am getting close to enough gold to be able to afford buying another troop on the market so I try the level 2 “Easy Pickings” quest on Silver Difficulty, figuring that since the units were split unto 3 groups, I would be able to handle them one at a time.

After selling the extra armor and some food I am able to gather 1000 gold, enough to buy another Human Spearmen unit.

I cant wait to fill up my Spearmen and Pikemen units so that I can start buying Human Swordmaidens in preparation for some of the harder levels. I think a unit of Human Heavy Cavalry will also come in handy, since there are bound to be many ranged units to fight and they have the highest DR (Defense Rating) available to me.

Status
Nation level 5
Peasants: 25
Farms: 4
Houses 3
Units
25 Human Archers: level 2
12 Human Light Cavalry: level 2
21 Human Pikemen: level 1
21 Human Spearmen: level 1
25 Human Light Infantry: level 1
Fireball: level 1
Rally: level 1
Heal: level 1

Finished all level 2 quests

Total play time 0 hours 43 minutes

All level 2 quests complete (4 of them)

My strategy was using a combination of either Human Archers with Human Spearmen or Human Light Cavalry with Human Pikemen depending on the situation, both equaling 55 CP (Command Points). I lost 1 Pikemen during the questing which I must remember to resurrect and stick back into his unit.

I was lucky enough to find 2 leather armors a bow and a sword, all of the lowest quality but it will have to do for now. I now have enough wood to build a house before going on to the level 3 quests.

Status
Nation level 2
Peasants: 23
Farms: 3
Houses 1
Units
25 Human Archers: level 1
12 Human Light Cavalry: level 1
21 Human Pikemen: level 1
20 Human Spearmen: level 1
25 Human Light Infantry: level 1
Fireball: level 1
Rally: level 1
Heal: level 1

Tutorials Complete

Total play time 0 hours 23 minutes

Status
Nation level 2
Peasants: 23
Farms: 3
Units
25 Human Archers: level 1
12 Human Light Cavalry: level 1
21 Human Pikemen: level 1
20 Human Spearmen: level 1
25 Human Light Infantry: level 1
Fireball: level 1
Rally: level 1
Heal: level 1

Now it’s time to see if I can do any of the real quests.

Let’s play this thing

Total play time 0 hours 3 minutes

My goal will be to create a flourishing economy while funneling gold at a steady rate into buying more troops to expand my army.

I create a light nation since I don’t have a rare nation specific unit and I like the special the market purchasable light unit has. (Human Sword maidens have a 1 second per figure stun)

I sell all the troops that are not of my nation and use the money to buy a Human Light Cavalry to complete my full unit of 12. I must remember to click on the mailbox to retrieve my gold and troops. Next I start production on 3 farms.

Having put all of my troops into units I start the tutorial quests remembering to pillage everything for added peasants and food.

Registering for the game

Total play time 0 hours 0 minutes

Since I already have Saga installed, the only thing left to do is register a new nation.

I click on buy boosters and redeem my:
First Free Booster
Human Light Cavalry (Common)
Elven Archers (Common)
Human Javelineers (Common)
Human Pikemen (Common)
Human Mercenaries (Common)
Orc Dog Soldiers (Uncommon)
Giant Warriors (Uncommon)
Orc Arsonists (Uncommon)
Wooden Tank (Uncommon)
Fireball (Rare)

While a fireball is a great pull, I would have preferred either a rare unit to help me choose my nation or a less useful spell that I could sell to help me jump start an economy.

My Goal

I believe and really love that people are able to play Saga at what ever cash investment level they choose. Although I have heard some say that the game is simply too hard without spending boat loads of money.

It was always our intention to strike a balance between allowing everyone to enjoy the game free while putting in enough incentives for booster pack purchasing, which provides funding for continued development of new features.

To prove to myself and provide some guidance to those who would wish to try this great game, I have created a free account for myself and will document my progress each day.

Please remember that I have been playing Saga for 6 months, your millage may vary. Of course if you enjoy the game I encourage everyone to at least register. On a per hour basis, you really can't beat the price for entertainment value.

To clarify the difference between the free and registered version. The free version removes the ability to effect the economy. Free players may not use the market or the mail feature to trade with other players. Free players may also not join guilds since they would then contribute funds daily based on their production. One player could make 30 free accounts and gain an advantage over someone who simply doesn't have that much time. Really no human should have that much free time.

Free accounts may participate in most of the other in game features, the most entertaining of which is the ability to quest with friends, registered and trial alike. I plan to take advantage of this feature should I come across any particularly difficult quests and just to have fun with some Heroics. Free accounts may buy and sell resources to the market as well as purchase basic troops for a set gold fee.

About Me

I am the Marketing Director for Silverlode Interactive. You may find me trolling the forums at www.playsaga.com